![]() ![]() The small performance drops may explain why quite a few of the FPS Boost titles we've seen hail from a time before Xbox One X features were available, and of those that do support One X, the majority disable high resolution features, meaning you get 60fps or 120fps - but only with Xbox One S resolution and graphical features. Watch on YouTube The EA-specific FPS Boost update gave us Battlefield and Titanfall games operating at 120fps. Despite a touch of slowdown though, I feel this is an essential play for Series X users. They're few and far between, but it illustrates that in back-compat mode (which effectively forces RDNA 2 graphics tech to run as turbo-boosted last-gen GCN) the Series X can't quite double Xbox One X performance. But a game that was nigh-on locked to 30fps on Xbox One X isn't quite so solid at 60fps on Series X: there are some performance drops and some high intensity sequences can drop into the 50s and even the late 40s. Shadow of the Tomb Raider arrived at the tail-end of the last generation and looks so good and moves so fluidly, it easily holds its own against proper Series X and PS5 titles, especially as it's paired with a truly phenomenal HDR implementation. I'm reminded of the frame-rate cap removal we've seen on PS4 Pro titles like God of War, Days Gone or Ghost of Tsushima: games that looked beautiful on a 4K screen but were held back by the 30fps limit see them transformed when running on the latest console hardware. Series X is a dream though: Xbox One X's 3584x2016 resolution is retained and the vast majority of the game plays out at 60fps or very close to it. On Series S, a 900p Xbox One game with some performance problems runs nigh-on perfectly at 60fps - its temporal anti-aliasing solution working well in delivering its exceptional visuals in a pleasing way on a 1080p screen, even if its base resolution remains at 900p. ![]() In the video embedded above, Tom Morgan and I looked over 15 games in total and for my money, the most impressive improvement comes from Shadow of the Tomb Raider. Watch on YouTube We couldn't quite cover all 74 of the recent FPS Boost title updates, but we chose 15 of the most interesting - and this is our report. Games run smoother than ever before and play better - so to see this feature rolled out on so many games with more inevitably to follow can only be a good thing. In rare cases, FPS Boost can see a game that used to run at 30fps on Xbox One hit 120fps on Series X - as we see with Avalanche's Mad Max and select Lego titles in the latest update. The end result is an increase to frame-rate that allows 30fps games to run at 60fps, or 60fps titles to hit 120fps. Similar to a GPU control panel override on PC, Microsoft is able to remove frame-rate caps at the DirectX API layer while at the same time, the firm can enforce v-sync and engage other enhancements, such as enforced 16x anisotropic filtering. FPS Boost works at the system level of Xbox Series consoles. However, there is the sense that the 4K60 dream for Xbox One X titles on Series X remains mostly unfulfilled. 60fps trumps 30fps after all, which can prove transformative. In combination with prior FPS Boost updates, we're now looking at a total of 97 titles available for accelerated play - and the results are generally terrific. Microsoft jammed its foot down hard on the accelerator pedal with the recent release of 74 (!) additional titles offering FPS Boost support, which sees frame-rate of back-compat Xbox One games doubled - or even quadrupled - for play on the new generation of console hardware.
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